using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.GamerServices;

namespace Bejeweled.Support
{
    class RscMgr
    {

        public Texture2D tDiamond;


        private static RscMgr instance = null;
        private RscMgr()
        {
        }

        public static RscMgr GetInstance()
        {
            if (instance == null)
                instance = new RscMgr();
            return instance;
        }
    }
}
